Tuesday 31 January 2012

Key poses

Today, our tutor talked to us about key poses, explaining to us the meaning of extreme poses. He also showed us examples using a bouncing ball, which makes it clearer to us. However, having extreme poses is not enough for a good animation. We need in-betweens.

Example, for a bouncing ball, having three extreme poses to form a bounce will not make it realistic at all. We need to add in-betweens to form the arc of the bounce.

Straight-ahead VS pose-to-pose
Straight-ahead is not flexible to changes, basically we have to change everything just to cater to one change. Hence, pose-to-pose is preferred.

The graph editor is very useful to control the curve of movement.


Stages of animation:
Key poses -> Timing -> Graph editor

To make the ball more realistic, create 'weight'. Things to consider will be inertia and gravity. It's about easing in and easing out. Using the graph editor, a gentle slope gives a slower motion to the object.

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